ti - information tecnology / sebastian lague

04/12/2018
[Ludum Dare #43] The Resistance: Behind the Scenes
23/11/2018
[Unity] Procedural Object Placement (E01: poisson disc sampling)
31/10/2018
[Unity] Procedural Planets (E07: ocean depth)
22/10/2018
[Unity] Procedural Planets (E06: simple biomes)
14/09/2018
[Unity] Procedural Planets (E05: shader)
07/09/2018
[Unity] Procedural Planets (E04: multiple noise filters)
30/08/2018
[Unity] Procedural Planets (E03: layered noise)
23/08/2018
[Unity] Procedural Planets (E02 settings editor)
16/08/2018
[Unity] Procedural Planets (E01 the sphere)
14/06/2018
Neural Networks | E03: data and evaluation (unfinished series)
04/06/2018
Neural Networks | E02: predictions (unfinished series)
04/05/2018
A Brief Introduction to Neural Networks (unfinished series)
20/04/2018
Algorithms Explained ? minimax and alpha-beta pruning
10/04/2018
INTEGRATION 04 - Making an RPG in Unity (E13)
26/03/2018
INTEGRATION 03 - Making an RPG in Unity (E12)
18/03/2018
RPG graphics E10: Attack Animations [Blender]
28/02/2018
[Unity] 2D Curve Editor (E06: road mesh)
26/02/2018
[Unity] 2D Curve Editor (E05: evenly spaced points)
16/02/2018
[movie jam] Swordfish: Behind the Scenes
31/01/2018
[Unity] 2D Curve Editor (E04: inserting and deleting points)
29/01/2018
[Unity] 2D Curve Editor (E03: closed path and auto-controls)
25/01/2018
[Unity] 2D Curve Editor (E02: adding and moving points)
21/01/2018
[Unity] 2D Curve Editor (E01: introduction and concepts)
13/01/2018
[Unity] Programming Practice: Sliding Blocks 2/2
08/01/2018
[Unity] Programming Practice: Sliding Blocks 1/2
05/01/2018
Unity Gradient Editor (3/3)
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