ti - information tecnology / sebastian lague

10/12/2017
[Ludum Dare 40] Splotch 2: Behind the Scenes
25/11/2017
[xkcd jam] Spirit Rover: Behind the Scenes
17/11/2017
Unity Gradient Editor (2/3)
15/11/2017
Unity Gradient Editor (1/3)
10/11/2017
RPG graphics E09: Sword and Shield [Blender]
02/11/2017
Visual Debug [Unity Editor Tool]
22/10/2017
Unity Shape Editor Tool (4/4)
19/10/2017
Unity Shape Editor Tool (3/4)
06/10/2017
Unity Shape Editor Tool (2/4)
03/10/2017
Unity Shape Editor Tool (1/4)
06/09/2017
INTEGRATION 02 - Making an RPG in Unity (E08)
06/09/2017
RPG graphics E08: Icons [Blender]
06/09/2017
RPG graphics E07: Armour [Blender]
01/09/2017
RPG graphics E06: Clothes [Blender]
09/08/2017
INTEGRATION 01 - Making an RPG in Unity (E03)
08/08/2017
RPG graphics E05: Run animation [Blender]
05/08/2017
RPG graphics E04: Walk animation [Blender]
02/08/2017
RPG graphics E03: Weight painting [Blender]
22/07/2017
RPG graphics E02: Character rig [Blender]
20/07/2017
RPG graphics E01: Character model [Blender]
19/07/2017
Create an RPG with Unity + Blender (introduction)
13/07/2017
[Unity 2017] Placing Objects with Physics
13/06/2017
Gamedev Maths: point in triangle
13/06/2017
Gamedev Maths: distance from point to line
08/06/2017
Procedural Landmass Generation (E21: fixing gaps)
02/06/2017
Procedural Landmass Generation (E20: refactoring 2/2)
01/06/2017
Procedural Landmass Generation (E19: refactoring 1/2)
18/05/2017
Procedural Landmass Generation (E18: fixes and optimization)
01/05/2017
[Ludum Dare #38] Space Turtle: Behind the Scenes
30/04/2017
Introduction to Game Development (E25: stealth game 3/3)
30/04/2017
Introduction to Game Development (E24: stealth game 2/3)
14/04/2017
Introduction to Game Development (E23: stealth game 1/3)
12/04/2017
Introduction to Game Development (E22: trigonometry)
27/03/2017
Introduction to Game Development (E21: coroutines)
26/03/2017
Introduction to Game Development (E20: loops)
21/03/2017
Introduction to Game Development (E19: arrays and lists)
02/03/2017
Introduction to Game Development (E18: raycasting)
28/02/2017
Introduction to Game Development (E17: reference vs value types)
25/02/2017
[Unity] Camera Shake
03/02/2017
A* Pathfinding (E10: threading)
31/01/2017
A* Pathfinding (E09: path smoothing 2/2)
31/01/2017
A* Pathfinding (E08: path smoothing 1/2)
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2024