ti - information tecnology / sebastian lague

30/12/2016
A* Pathfinding (E07: smooth weights)
18/12/2016
Procedural Landmass Generation (E17: texture shader)
14/12/2016
Character Creation (E09: collisions and jumping)
08/12/2016
Procedural Landmass Generation (E16: colour shader)
30/11/2016
Kinematic Equations (E03: ball problem)
23/11/2016
Kinematic Equations (E02: missile problem)
20/11/2016
Kinematic Equations (E01: introduction)
04/11/2016
Character Creation (E08: third person camera)
30/10/2016
Character Creation (E07: Unity character controller)
27/10/2016
Blender Character Creation (E06: Run animation)
10/10/2016
Blender Character Creation (E05: Walk animation)
10/10/2016
Blender Character Creation (E04: Rigging addendum)
29/09/2016
[Unity] Creating a 2D Platformer (E13. max slopes)
23/09/2016
Procedural Landmass Generation (E15: data storage)
10/09/2016
Procedural Landmass Generation (E14: flatshading)
30/08/2016
Procedural Landmass Generation (E13: collisions)
09/08/2016
[C#] Delegates and Events (E02: events)
07/08/2016
[C#] Delegates and Events (E01: delegates)
29/07/2016
Blender Character Creation (E03: Rigging)
23/07/2016
Blender Character Creation (E02: Modelling)
20/07/2016
Blender Character Creation (E01: Introduction)
07/07/2016
Introduction to Game Development (E16: falling blocks game 4/4)
27/06/2016
[Unity] Creating a 2D Platformer (E12. refactoring, ray spacing)
27/06/2016
Procedural Landmass Generation (E12: normals)
21/06/2016
Introduction to Game Development (E15: falling blocks game 3/4)
19/06/2016
Introduction to Game Development (E14: falling blocks game 2/4)
15/06/2016
Introduction to Game Development (E13: falling blocks game 1/4)
29/05/2016
Introduction to Game Development (E12: script communication)
27/05/2016
Introduction to Game Development (E11: prefabs and instantiation)
22/05/2016
Introduction to Game Development (E10: collision detection)
21/05/2016
Introduction to Game Development (E09: space, parenting, rotation)
11/05/2016
Procedural Landmass Generation (E11: falloff map)
27/04/2016
Introduction to Game Development (E08: movement)
26/04/2016
Introduction to Game Development (E07: vectors)
10/04/2016
Procedural Landmass Generation (E10: seams)
02/04/2016
Introduction to Game Development (E06: a simple game)
31/03/2016
Introduction to Game Development (E05: operators and if statements)
30/03/2016
Introduction to Game Development (E04: writing code)
26/03/2016
Procedural Landmass Generation (E09: LOD switching)
24/03/2016
Introduction to Game Development (E03: Unity overview)
23/03/2016
Introduction to Game Development (E02: classes)
21/03/2016
Introduction to Game Development (E01: variables and methods)
21/03/2016
Introduction to Game Development with Unity and C#
19/03/2016
Procedural Landmass Generation (E08: Threading)
14/03/2016
Procedural Landmass Generation (E07: Endless terrain)
28/02/2016
Procedural Landmass Generation (E06: LOD)
20/02/2016
Procedural Landmass Generation (E05: Mesh)
13/02/2016
Procedural Landmass Generation (E04: Colours)
11/02/2016
Procedural Landmass Generation (E03: Octaves)
06/02/2016
Procedural Landmass Generation (E02: Noise Map)
31/01/2016
Procedural Landmass Generation (E01: Introduction)
11/01/2016
[Unity 5] Object Pooling Tutorial
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2024